It picks up in the same narrative place and features the same core mechanic as the original title - manipulating gravity to platform Kat around or impact enemies.Įven the story is told in the same way as on the Vita, through illustrated comic book panels and text bubbles, something I rather didn't expect. I'm not sure if it's because Sony figure not many people played the first game or just because the directive is to keep the budget down, but this is absolutely the same sort of game. What's most surprising about Gravity Rush 2 is how much is similar. It was a little gem of a game, however, and I'm extremely pleased Sony decided to greenlight a HD remaster of the first game and a fully-fledged sequel at all. A small-budget, niche Japanese title on the PlayStation Vita. The original Gravity Rush was a great little game that had the unfortunate fate of being a combination of two of the deadliest things in the current generation of gaming. As far as I'm concerned that's a bloody crime: the continuing adventures of Kat were a highlight of the show for me. All too often, the two Gravity Rush demo stations were empty. The European arm of PlayStation mercifully has a secondary meeting room space for European press, but the situation up there wasn't much different to the show floor. That's definitely the case with Gravity Rush 2 this year over at Sony. More often than not, these almost-missed games are often some of the best of E3. Games with one or two stations that go almost ignored because they're sat across the row from a far heavier hitter. Hidden among this sprawl are always one or two gems. Both Sony and Microsoft always plops their media check-in at the far end of their stand and one has to fight through a throng of sweaty people. The platform holder stands at E3 are always the most hellish. It's not shooting for mainstream success, and it seems that might be a liberating influence in general." "It's a game that doesn't take itself too seriously. Simple changes keep the Gravity Rush sequel fresh.